Starlight Wrath Rank: 0/5 Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.
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0/5
Genesis Rank: 0/5 Increases the damage and healing done by your periodic damage and healing effects by 2%.
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0/3
Moonglow Rank: 0/3
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3%.
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0/2
Nature's Majesty Rank: 0/2
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2%.
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0/2
Improved Moonfire Rank: 0/2
Increases the damage and critical strike chance of your Moonfire spell by 5%.
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0/3
Brambles Rank: 0/3
Damage from your Thorns and Entangling Roots increased by 25% and damage done by your Treants increased by 5%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5% chance to daze the target for 3 sec.
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0/3
Nature's Grace Rank: 0/3
All non-periodic Druid spell criticals have a 33% chance to grace you with a blessing of nature, increasing your spell haste by 20% for 3 sec.
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0/1
Nature's Splendor Rank: 0/1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
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0/2
Nature's Reach Rank: 0/2
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
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0/5
Vengeance Rank: 0/5
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.
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0/3
Celestial Focus Rank: 0/3
Reducing the pushback suffered from damaging attacks while casting Starfire, Hibernate, and Hurricane by 23% and increases your total spell haste by 1%.
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0/3
Lunar Guidance Rank: 0/3
Increases your spell power by 2% of your total Intellect.
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0/1
Insect Swarm Rank: 0/1
6% of base mana30 yd range Instant cast
The enemy target is swarmed by insects, decreasing their chance to hit with melee and ranged attacks by 3% and causing 1290 Nature damage over 12 sec.
Talent Has Trainable Ranks
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0/3
Improved Insect Swarm Rank: 0/3
Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 2%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.
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0/3
Dreamstate Rank: 0/3
Regenerate mana equal to 2% of your Intellect every 5 sec. even while casting, also increases your spell crit chance by 1%.
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0/3
Moonfury Rank: 0/3
Increases the damage done by your Starfire, Moonfire and Wrath spells by 3%.
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0/2
Balance of Power Rank: 0/2
Increases your chance to hit with all spells by 2% and reduces your damage taken from all spells by 3%.
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0/1
Moonkin Form Rank: 0/1
7% of base mana
Instant cast Shapeshift into Moonkin Form. While in this form the armor contribution from cloth and leather items is increased by 370%, damage taken while stunned is reduced by 15% and all party members within 100 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can not cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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0/3
Improved Moonkin Form Rank: 0/3
Your Moonkin Aura also causes affected targets to gain 1% haste and you to gain 4% of your spirit as additional spell damage.
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0/3
Improved Faerie Fire Rank: 0/3
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1%, and increases the critical strike chance of your damage spells by 1% on targets afflicted by Faerie Fire.
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0/3
Owlkin Frenzy Rank: 0/3
Attacks done to you while in Moonkin form have a 5% chance to cause you to go into a Frenzy, increasing your arcane and nature damage by 10% and causes you to be immune to pushback while casting Balance spells and restores 2% base mana every 2 sec. Lasts 10 sec.
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0/5
Wrath of Cenarius Rank: 0/5
Your Starfire spell gains an additional 8% and your Wrath gains an additional 4% of your bonus damage effects.
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0/3
Eclipse Rank: 0/3
When you critically hit with Starfire, you have a 33% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20% chance of increasing your critical strike chance with Starfire by 20%. Effect lasts 15 sec and has a 30 sec cooldown.
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0/1
Typhoon Rank: 0/1
20% of base mana30 yd range Instant cast20 sec cooldown You summon a violent Typhoon that does 1190 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 sec.
Talent Has Trainable Ranks
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0/1
Force of Nature Rank: 0/1
10% of base mana30 yd range Instant cast3 min cooldown Summons 3 treants to attack the enemy target for 30 sec.
This ability is usable while shapeshifted.
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0/2
Gale Winds Rank: 0/2
Increases damage done by your Hurricane and Typhoon spells by 15%, and increases the range of your Cyclone spell by 2 yards.
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0/3
Earth and Moon Rank: 0/3
Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 4% for 12 sec. Also increases your spell damage by 2%.
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0/1
Starfall Rank: 0/1
28% of base mana30 yd range Instant cast1.5 min cooldown You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 433 to 503 Arcane damage. Also causes 78 Arcane damage to all nearby targets within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to loose control of your character will suppress the starfall effect.
Talent Has Trainable Ranks
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0points
0/5
Ferocity Rank: 0/5 Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.
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0/5
Feral Aggression Rank: 0/5 Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
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0/3
Feral Instinct Rank: 0/3
Increases the damage done by your Swipe ability by 10%.
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0/2
Savage Fury Rank: 0/2
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear) and Maul abilities by 15%.
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0/3
Thick Hide Rank: 0/3
Increases your Armor contribution from items by 4%.
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0/2
Feral Swiftness Rank: 0/2
Increases your movement speed by 15% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2%.
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0/1
Survival Instincts Rank: 0/1
Instant5 min cooldown When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
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0/3
Sharpened Claws Rank: 0/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
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0/2
Shredding Attacks Rank: 0/2
Reduces the energy cost of your Shred ability by 9 and the rage cost of your Lacerate ability by 1.
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0/3
Predatory Strikes Rank: 0/3
Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50% of your level and 7% of any attack power on your equipped weapon. In addition , your finishing moves have a 7% chance per combo point to make your next nature spell with base casting time less than 10 sec. become an instant cast spell.
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0/2
Primal Fury Rank: 0/2
Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
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0/2
Primal Precision Rank: 0/2
Increases your expertise by 2, and you are refunded 40% of the energy cost of a finishing move if it fails to land.
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0/2
Brutal Impact Rank: 0/2
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and decreases the cooldown of Bash by 15 sec.
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0/1
Feral Charge Rank: 0/1
Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
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0/2
Nurturing Instinct Rank: 0/2
Increases your healing spells by up to 10% of your Agility, and increases healing done to you by 10% while in Cat form. This effect does not stack with other similar effects.
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0/3
Natural Reaction Rank: 0/3
Increases your dodge while in Bear Form or Dire Bear Form by 2%, and you regenerate 1 rage everytime you dodge while in Bear Form or Dire Bear Form.
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0/5
Heart of the Wild Rank: 0/5
Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 2% and while in Cat Form your attack power is increased by 2%.
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0/3
Survival of the Fittest Rank: 0/3
Increases all attributes by 2% and reduces the chance you'll be critically hit by melee attacks by 1% and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11%.
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0/1
Leader of the Pack Rank: 0/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 100 yards by 5%.
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0/2
Improved Leader of the Pack Rank: 0/2
Your Leader of the Pack ability also causes affected targets to heal themselves for 2% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 4% of your maximum mana when you benefit from this heal.
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0/3
Primal Tenacity Rank: 0/3
Reduces the duration of Fear effects by 10%, and reduces all damage taken while Stunned by 10% while in Cat Form.
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0/3
Protector of the Pack Rank: 0/3
Increases your attack power in Bear Form and Dire Bear Form by 2% and the damage you take is reduced by 4%.
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0/3
Predatory Instincts Rank: 0/3
While in Cat Form increases your damage from melee critical strikes by 5% and reduces the damage taken from area of effect attacks by 10%.
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0/3
Infected Wounds Rank: 0/3
Your Shred, Maul and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.
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0/3
King of the Jungle Rank: 0/3
While using your Enrage ability in Bear form or Dire Bear form, your damage is increased by 5%, and your Tiger's Fury ability also instantly restores 20 energy. In addition the mana cost of Bear Form, Cat Form and Dire Bear Form is reduced by 20%.
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0/1
Mangle Rank: 0/1
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Dire Bear Form.
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0/3
Improved Mangle Rank: 0/3
Reduces the cooldown of your Mangle (Bear) ability by 0.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 2.
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0/5
Rend and Tear Rank: 0/5
Increases damage done by your Maul and Shred attacks on bleeding targets by 5%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5%.
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0/1
Primal Gore Rank: 0/1
Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit
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0/1
Berserk Rank: 0/1
Instant3 min cooldown When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active.
Clears the effect of Fear and makes you immune to Fear for the duration.
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0points
0/2
Improved Mark of the Wild Rank: 0/2 Increases the effects of your Mark of the Wild and Gift of the Wild spells by 20%, and increases all of your total attributes by 1%.
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0/3
Nature's Focus Rank: 0/3 Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23%.
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0/5
Furor Rank: 0/5 Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20 Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2%.
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0/5
Naturalist Rank: 0/5
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases the physical damage you deal by 1%.
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0/3
Subtlety Rank: 0/3
Reduces the threat generated by your restoration spells by 10% and reduces the chance your healing over time spells will be dispelled by 10%.
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0/1
Natural Shapeshifter Rank: 0/1
Reduces the mana cost of all shapeshifting by 30%.also redzuces your global cooldown of your Bear Form, Dire Bear Form and Cat Form by 0.5 sec.
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0/3
Intensity Rank: 0/3
Allows 8% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage.
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0/1
Omen of Clarity Rank: 0/1
Each of the Druid's damage, healing spells and auto attacks have a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
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0/2
Master Shapeshifter Rank: 0/2
Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear form - Increases physical damage by 2%
Cat form - Increases critical strike chance by 2%
Moonkin form - Increases spell damage by 2%
Tree of Life form - Increases healing by 2%.
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0/5
Tranquil Spirit Rank: 0/5
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 2%.
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0/3
Improved Rejuvenation Rank: 0/3
Increases the effect of your Rejuvenation spell by 5%.
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0/1
Nature's Swiftness Rank: 0/1
Instant3 min cooldown When activated, your next Druid Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
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0/5
Gift of Nature Rank: 0/5
Increases the effect of all nature healing spells by 2%.
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0/2
Improved Tranquility Rank: 0/2
Reduces threat caused by Tranquility by 50%, and reduces the cooldown by 30%.
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0/2
Empowered Touch Rank: 0/2
Your Healing Touch spell gains an additional 20% and your Nourish spell gains an additional 10% of your bonus healing effects.
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0/5
Improved Regrowth Rank: 0/5
Increases the critical effect chance of your Regrowth and Nourish spells by 5%.
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0/3
Living Spirit Rank: 0/3
Increases your total Spirit by 5%.
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0/1
Swiftmend Rank: 0/1
13% of base mana40 yd range Instant cast15 sec cooldown Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Talent Has Trainable Ranks
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0/3
Natural Perfection Rank: 0/3
Your critical strike chance with all spells is increased by 1% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 1%. Stacks up to 3 times. Lasts 8 sec.
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0/5
Empowered Rejuvenation Rank: 0/5
The bonus healing effects of your Druid healing over time spells is increased by 4%.
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0/3
Living Seed Rank: 0/3
When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 33% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
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0/3
Replenish Rank: 0/3
Your Rejuvenation and Wild Growth spells have a 5% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
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0/1
Tree of Life Rank: 0/1
Instant cast Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 100 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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0/3
Improved Tree of Life Rank: 0/3
Increases your armor contribution from items while in Tree of Life Form by 67%, and increases your healing spell power by 4% of your spirit while in Tree of Life Form.
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0/2
Improved Barkskin Rank: 0/2
Grants 80% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted. Increases the damage reduction granted by your Barkskin spell by 5% and reduces the chance your Barkskin is dispelled by 35%
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0/5
Gift of the Earthmother Rank: 0/5
Increases your spell haste by 2% andreduces the base cooldown of your Lifebloom spell by 2%.
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0/1
Wild Growth Rank: 0/1
19% of base mana40 yd range Instant cast6 sec cooldown Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Talent Has Trainable Ranks
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0points
0/5
Improved Aspect of the Hawk Rank: 0/5 While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
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0/5
Endurance Training Rank: 0/5 Increases the Health of your pets by 2% and your total health by 1%.
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0/2
Focused Fire Rank: 0/2
All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities is increased by 10% while Kill Command is active.
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0/3
Improved Aspect of the Monkey Rank: 0/3
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
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0/3
Thick Hide Rank: 0/3
Increases the armor rating of your pets by 7% and your armor contributions from items by 4%.
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0/2
Improved Revive Pet Rank: 0/2
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
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0/2
Pathfinding Rank: 0/2
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.
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0/1
Aspect Mastery Rank: 0/1
Aspect of the Viper - Reduces the damage penalty by 10%.
Aspect of the Monkey - Reduces the damage done to you while active by 2%
Aspect of the Hawk - Increases the attack power bonus by 30%
Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
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0/5
Unleashed Fury Rank: 0/5
Increases the damage done by your tamed pets by 3%.
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0/2
Improved Mend Pet Rank: 0/2
Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
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0/5
Ferocity Rank: 0/5
Increases the critical strike chance of your pets by 2%.
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0/2
Spirit Bond Rank: 0/2
While your tamed pet is active, you and your pet will regenerate 1% of total health every 10 sec and increases healing done to you and your pet by 5%.
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0/1
Intimidation Rank: 0/1
6% of base mana100 yd range Instant cast1 min cooldown Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec. This ability is usable while shapeshifted.
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0/2
Bestial Discipline Rank: 0/2
Increases the Focus regeneration of your pets by 50%.
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0/2
Animal Handler Rank: 0/2
Increases your pet's attack power by 5% and increases the duration of your Master's Call ability by 3 sec.
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0/5
Frenzy Rank: 0/5
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
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0/3
Ferocious Inspiration Rank: 0/3
All party members have all damage increased by 1% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
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0/1
Bestial Wrath Rank: 0/1
8% of base mana100 yd range Instant cast2 min cooldown Send your pet into a rage causing 50% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. This ability is usable while shapeshifted.
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0/3
Catlike Reflexes Rank: 0/3
Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition reduces the cooldown of your Kill Command ability by 10 sec.
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0/2
Invigoration Rank: 0/2
When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.
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0/5
Serpent's Swiftness Rank: 0/5
Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
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0/3
Longevity Rank: 0/3
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.
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0/1
The Beast Within Rank: 0/1
When your pet is under the effects of Bestial Wrath, you also go into a rage causing 20% additional damage and reducing mana costs of all spells and effects by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
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0/3
Cobra Strikes Rank: 0/3
You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
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0/5
Kindred Spirits Rank: 0/5
Increases your tamed pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.
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0/1
Beast Mastery Rank: 0/1
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill points by 6. In addition your tamed pet's damage is increased by 10%.
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0points
0/2
Improved Concussive Shot Rank: 0/2 Increases the duration of your Concussive Shot's daze effect by 1 sec.
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0/3
Focused Aim Rank: 0/3 Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1% and increases your chance to hit with ranged and meele attacks by 1%.
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0/5
Lethal Shots Rank: 0/5 Increases your critical strike chance with ranged weapons by 1%.
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0/3
Careful Aim Rank: 0/3
Increases your ranged attack power by an amount equal to 33% of your total Intellect.
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0/3
Improved Hunter's Mark Rank: 0/3
Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.
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0/5
Mortal Shots Rank: 0/5
Increases the critical strike damage bonus of your ranged abilities by 4%.
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0/2
Go for the Throat Rank: 0/2
Your ranged critical hits cause your pet to generate 25 Focus.
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0/3
Improved Arcane Shot Rank: 0/3
Increases the damage done by your Arcane Shot by 5%.
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0/1
Aimed Shot Rank: 0/1
6% of base mana5-35 yd range Instant cast 10 sec cooldown
Requires Ranged Weapon
An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec.
Talent Has Trainable Ranks
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0/2
Rapid Killing Rank: 0/2
Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage. Lasts 20 sec.
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0/3
Improved Stings Rank: 0/3
Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting over time damage will be dispelled by 10%.
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0/5
Efficiency Rank: 0/5
Reduces the Mana cost of your Shots and Stings by 3%.
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0/2
Concussive Barrage Rank: 0/2
Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.
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0/1
Readiness Rank: 0/1
Instant3 min cooldown When activated, this ability immediately finishes the cooldown of your other Hunter abilities, except Bestial Wrath.
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0/3
Barrage Rank: 0/3
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.
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0/2
Combat Experience Rank: 0/2
Increases your total Agility and Intellect by 2%.
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0/3
Ranged Weapon Specialization Rank: 0/3
Increases all damage you deal when a ranged weapons is equipped by 1%.
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0/3
Piercing Shots Rank: 0/3
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.
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0/1
Trueshot Aura Rank: 0/1
Instant cast Increases the attack power of party and raid members within 100 yards by 5%. Lasts until cancelled.
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0/3
Improved Barrage Rank: 0/3
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.
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0/5
Master Marksman Rank: 0/5
Increases your critical strike chance with ranged and meele attacks by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot and Chimera Shot by 5%.
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0/2
Rapid Recuperation Rank: 0/2
You gain 2% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
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0/3
Wild Quiver Rank: 0/3
You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.
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0/1
Silencing Shot Rank: 0/1
5% of base mana35 yd range Instant Cast20 sec cooldown A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.
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0/3
Improved Steady Shot Rank: 0/3
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
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0/5
Marked for Death Rank: 0/5
Increases the damage done by your shots and the damage done by your tamed pet's special abilities by 1% on market targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2%.
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0/1
Chimera Shot Rank: 0/1
10% of base mana5-35 yd range Instant cast10 sec cooldownRequires Ranged Weapon
You deal 110% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 30% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
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0points
0/5
Improved Tracking Rank: 0/5 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.
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0/3
Hawk Eye Rank: 0/3 Increases the range of your ranged weapons by 2 yards.
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0/2
Savage Strikes Rank: 0/2 Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
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0/3
Surefooted Rank: 0/3
Reduces the duration of movement impairing effects by 10%.
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0/3
Entrapment Rank: 0/3
When your Frost Trap or Snake Trap is triggered you entrap all affected targets, preventing them from moving for 2 sec.
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0/3
Trap Mastery Rank: 0/3
Frost Trap and Freezing Trap- Increases the duration by 10%.
Immolation Trap, Explosive Trap and Black Arrow - Increase the periodic damage done by 10%.
Snake Trap - Increases the number of snakes summoned by 2.
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0/2
Survival Instincts Rank: 0/2
Reduces all damage taken by 1% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
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0/5
Survivalist Rank: 0/5
Increases your Stamina by 1%.
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0/1
Scatter Shot Rank: 0/1
8% of base mana15 yd range Instant cast30 sec cooldown Requires Ranged Weapon A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
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0/3
Deflection Rank: 0/3
Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
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0/2
Survival Tactics Rank: 0/2
Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.
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0/3
T.N.T. Rank: 0/3
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
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0/3
Lock and Load Rank: 0/3
You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap , Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
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0/3
Hunter vs. Wild Rank: 0/3
Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.
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0/3
Killer Instinct Rank: 0/3
Increases your critical strike chance with all attacks by 1%.
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0/1
Counterattack Rank: 0/1
2% of base manaMelee range Instant cast5 sec cooldown A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
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0/5
Lightning Reflexes Rank: 0/5
Increases your Agility by 3%.
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0/3
Resourcefulness Rank: 0/3
Reduces the mana cost of all traps Hunter melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.
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0/3
Expose Weakness Rank: 0/3
Your ranged criticals have a 33% chance to apply an Expose Weakness effect to the target. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.
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0/1
Wyvern Sting Rank: 0/1
6% of base mana5-25 yd range Instant cast1 min cooldownspan style=text-align:left;float:left;>Requires Ranged Weapon A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2460 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Talent Has Trainable Ranks
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0/3
Thrill of the Hunt Rank: 0/3
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
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0/5
Master Tactician Rank: 0/5
Your successful ranged attacks have a 10% chance to increase your critical strike chance with all ranged and melee attacks by 2% for 8 sec.
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0/3
Noxious stings Rank: 0/3
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.
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0/2
Point of No Escape Rank: 0/2
Increases the critical strike chance of all of your ranged and melee attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
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0/1
Black Arrow Rank: 0/1
5% of base mana5-35 yd range Instant cast30 sec cooldown Requires Ranged Weapon
Fires a Black Arrow at the target increasing all damage done by you to the target by 6% and dealing 786 Shadow damage over 15 seconds. Black Arrow shares a cooldown with Trap spells.
Talent Has Trainable Ranks
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0/3
Sniper Training Rank: 0/3
Increases the critical strike chance of your Kill Shot abiity by 5% an while standing still for 6 sec. you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shots by 3% for 15 sec.
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0/3
Hunting Party Rank: 0/3
Increases your total Agility by an additional 1% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 seconds. Lasts for 15 sec.
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0/1
Explosive Shot Rank: 0/1
6% of base mana5-35 yd range Instant Cast6 sec cooldown Requires Ranged Weapon
You fire an explosive charge into the enemy target, dealing 121-139 Fire damage. The charge will blast the target every second for an additional 2 sec.
Talent Has Trainable Ranks
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0points
0/2
Arcane Subtlety Rank: 0/2 Reduces the chance your helpful Mage spells and damage over time effects will be dispelled by 15% and reduces the threat caused by your Arcane spells by 20%.
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0/3
Arcane Focus Rank: 0/3 Increases your chance to hit and reduces the mana cost of your Mage Arcane spells by 1%.
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0/5
Arcane Stability Rank: 0/5 Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20%.
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0/3
Arcane Fortitude Rank: 0/3
Increases your armor by an amount equal to 50% of your Intellect.
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0/2
Magic Absorption Rank: 0/2
Increases all resistances by .5 per level and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
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0/5
Arcane Concentration Rank: 0/5
Gives you a 2% chance of entering a Clearcasting state after any damaging Mage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging Mage spell by 100%.
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0/2
Magic Attunement Rank: 0/2
Increases the range of your Mage Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.
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0/3
Spell Impact Rank: 0/3
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.
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0/3
Student of the Mind Rank: 0/3
Increases your total Spirit by 4%.
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0/1
Focus Magic Rank: 0/1
5% of base mana30 yd range Instant cast Increases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
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0/2
Arcane Shielding Rank: 0/2
Decreases the mana lost per point of damage taken when Mana Shield is active by 17% and increases the resistances granted by Mage Armor by 25%.
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0/2
Improved Counterspell Rank: 0/2
Your Counterspell also silences the target for 2 sec.
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0/3
Arcane Meditation Rank: 0/3
Allows 8% of your Mana regeneration to continue while casting, and increases spell haste by 1%
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0/3
Torment the Weak Rank: 0/3
Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast and Arcane Barrage abilities deal 4% more damage to snared or slowedtargets.
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0/2
Improved Blink Rank: 0/2
Reduces the mana cost of Blink by 25% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 15%.
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0/1
Presence of Mind Rank: 0/1
Instant2 min cooldown When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
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0/5
Arcane Mind Rank: 0/5
Increases your total Intellect by 3%.
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0/3
Prismatic Cloak Rank: 0/3
Reduces all damage taken by 1% and reduces the fade time of your invisibility spell by 1 sec.
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0/3
Arcane Instability Rank: 0/3
Increases the damage done by your arcane spells and your critical strike chance by 1%.
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0/2
Arcane Potency Rank: 0/2
Increases the critical strike chance of your next damaging spell by 15% after gaining Clearcasting or Presence of Mind.
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0/3
Arcane Empowerment Rank: 0/3
Increases the damage of your Arcane Missiles spell by an amount equal to 15% of your spell power and the damage of your Arcane Blast and Arcane Barrage by 3% of your spell power. In addition increases the damage of all party and raid members within 100 yards by 1%.
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0/1
Arcane Power Rank: 0/1
Instant2 min cooldown When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
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0/3
Incanter's Absorption Rank: 0/3
Increases the damage absorbed by Mage wards, Mana shield, and Ice Barrier by 10/%.
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0/2
Arcane Flows Rank: 0/2
Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15%. And the cooldown of your Evocation spell by 1 min.
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0/5
Mind Mastery Rank: 0/5
Increases spell power by 2% of your total intellect.
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0/1
Slow Rank: 0/1
10% of base mana30 yd range Instant cast Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.
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0/5
Missile Barrage Rank: 0/5
Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs and missiles will fire every .5 secs.
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0/3
Netherwind Presence Rank: 0/3
Increases your spell haste by 2%.
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0/2
Spell Power Rank: 0/2
Increases critical strike damage bonus of all Mage spells by 25%.
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0/1
Arcane Barrage Rank: 0/1
15% of base mana30 yd range Instant cast3 sec cooldown Launches several missiles at the enemy target, causing 936 to 1144 Arcane damage.
Talent Has Trainable Ranks
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0points
0/2
Improved Fire Blast Rank: 0/2 Reduces the cooldown of your Fire Blast spell by 1 sec.
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0/3
Incineration Rank: 0/3 Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2%.
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0/5
Improved Fireball Rank: 0/5 Reduces the casting time of your Fireball spell by 0.1 sec.
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0/5
Ignite Rank: 0/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
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0/2
Burning Determination Rank: 0/2
When Interrupted or Silenced you have a 50% chance to become immune to the next interrupt or silence mechanics for 10 sec.
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0/3
World in Flames Rank: 0/3
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%.
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0/2
Flame Throwing Rank: 0/2
Increases the range of your Mage Fire spells except Frostfire Bolt by 3 yards.
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0/3
Impact Rank: 0/3
Gives your damaging Mage spells a 4% chance to cause the next Fire Blast spell you cast to stun the target for 2 sec.
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0/1
Pyroblast Rank: 0/1
18% of base mana35 yd range 5 sec cast Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Talent Has Trainable Ranks
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0/2
Burning Soul Rank: 0/2
Reduces the pushback suffered from damaging attacks while casting Mage Fire spells by 35% and reduces the threat caused by your Fire spells by 5%.
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0/3
Improved Scorch Rank: 0/3
Increases your chance to critically hit with scorch, Fireball and Frostfire Bolt by an additional 1% and your damaging Scorch spells have a 33% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
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0/2
Molten Shields Rank: 0/2
Causes your Fire Ward and Frost Ward spells to have a 15% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
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0/3
Master of Elements Rank: 0/3
Your spell criticals will refund 10% of their base mana cost.
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0/3
Playing with Fire Rank: 0/3
Increases all spell damage caused by 1% and all spell damage taken by 1%.
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0/3
Critical Mass Rank: 0/3
Increases the critical strike chance of your fire spells by 2%.
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0/1
Blast Wave Rank: 0/1
6% of base mana Instant30 sec cooldown A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, knocking them back and Dazing them for 6 sec.
Talent Has Trainable Ranks
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0/2
Blazing Speed Rank: 0/2
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
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0/5
Fire Power Rank: 0/5
Increases the damage done by your fire spells by 1%.
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0/3
Pyromaniac Rank: 0/3
Increases chance to critically hit by 1% and allows 8% of your mana regeneration to continue while casting.
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0/1
Combustion Rank: 0/1
Instant2 min cooldown When activated, this spell increases your critical strike damage bonus with Mage Fire spells by 50%, and causes each of your Mage Fire damage spell hits to increase your critical strike chance with Mage Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
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0/2
Molten Fury Rank: 0/2
Increases damage of all Mage spells against targets with less than 35% health by 6%.
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0/2
Fiery Payback Rank: 0/2
When below 35% health all damage taken is reduced by 3% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 5 secs. In addition, meele and ranged attacks amde against you have a 5% chance to disarm your attacker's main hand and ranged weapon.
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0/3
Empowered Fire Rank: 0/3
Increases the damage of your Fireball, Frostfire Bolt and Pyrpblast spells by an amount equal to 5% of your spell power. In addition each time your Ignite talent causes damage you have a 33% chance to regain 2% of your base mana.
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0/2
Firestarter Rank: 0/2 1 Dragon's Breath
Your damaging Blast Wave and Dragon's Breath spells have a 50% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec. Increases the duration of your Dragon's Breath effect by 1 sec.
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0/1
Dragon's Breath Rank: 0/1
15% of base mana Instant cast20 sec cooldown Targets in a cone in front of the caster take 370 to 430 Fire damage and are Disoriented for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Talent Has Trainable Ranks
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0/3
Hot Streak Rank: 0/3
Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.
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0/5
Burnout Rank: 0/5
Increases your spell critical damage bonus with all Mage spells by 10% but your non periodic Mage spell criticals cost an additional 1% of the spell's cost.
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0/1
Living Bomb Rank: 0/1
18% of base mana35 yd range The target becomes a Living Bomb, taking 1380 Fire Damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards.
Talent Has Trainable Ranks
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0points
0/3
Frostbite Rank: 0/3 Gives your Chill effects a 5% chance to freeze the target for 5 sec.
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0/5
Improved Frostbolt Rank: 0/5 Reduces the casting time of your Frostbolt spell by 0.1 sec.
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0/3
Ice Floes Rank: 0/3 Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7%.
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0/3
Ice Shards Rank: 0/3
Increases the critical strike damage bonus of your Mage Frost spells by 33%.
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0/2
Frost Warding Rank: 0/2
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused.
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0/3
Elemental Precision Rank: 0/3
Reduces the mana cost and increases your chance to hit with spells by 1%.
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0/3
Permafrost Rank: 0/3
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4% and reduces the targets healing received by 17%.
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0/3
Piercing Ice Rank: 0/3
Increases the damage done by your Mage Frost spells by 1%.
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0/1
Icy Veins Rank: 0/1
2% of base mana Instant3 min cooldown Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting mage spells by 100%. Lasts 20 sec.
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0/3
Improved Blizzard Rank: 0/3
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts 1.50 sec.
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0/2
Arctic Reach Rank: 0/2
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
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0/3
Frost Channeling Rank: 0/3
Reduces the mana cost of all spells by 2% and reduces the threat caused by your Frost spells by 4%.
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0/3
Shatter Rank: 0/3
Increases the critical strike chance of all your Mage spells against frozen targets by 17%.
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0/1
Cold Snap Rank: 0/1
Instant8 min cooldown When activated, this spell finishes the cooldown on all Frost Mage spells you recently cast.
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0/3
Improved Cone of Cold Rank: 0/3
Increases the damage dealt by your Cone of Cold spell by 15%.
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0/3
Frozen Core Rank: 0/3
Reduces the damage taken from all spells by 2%.
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0/2
Cold as Ice Rank: 0/2
Reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by 10%.
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0/3
Winter's Chill Rank: 0/3
Increases your chance to critically hit with Frostbolt by an additional 1% and gives your Frost damage spells a 33% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
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0/2
Shattered Barrier Rank: 0/2 1 Ice Barrier
Gives your Ice Barrier spell a 50% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.
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0/1
Ice Barrier Rank: 0/1
16%% of base mana Instant cast30 sec cooldown Instantly shields you, absorbing 3300 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
Talent Has Trainable Ranks
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0/5
Arctic Winds Rank: 0/5
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
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0/3
Empowered Frostbolt Rank: 0/3
Increases the damage of your Frostbolt spell by an amount equal to 5% of your spell power and reduces the cast time by 0.1 sec.
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0/2
Fingers of Frost Rank: 0/2
Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
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0/3
Brain Freeze Rank: 0/3
Your Mage Frost damage spells have a 5% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.
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0/1
Summon Water Elemental Rank: 0/1
16% of base mana Instant cast3 min cooldown Summon a Water Elemental to fight for the caster for 45 sec.
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0/3
Improved Water Elemental Rank: 0/3
Increases the duration of your Summon Water Elemental spell by 5 sec and your Frost Bolt spell has a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their total mana every 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.
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0/5
Chilled to the Bone Rank: 0/5
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1% and reduces the movement speed of all chilled targets by an additional 2%
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0/1
Deep Freeze Rank: 0/1
7% of base mana30 yd range Instant cast30 sec cooldown Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1469 to 1741 damage to targets permanently immune to stuns.
Talent Has Trainable Ranks
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0points
0/5
Spiritual Focus Rank: 0/5 Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%.
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0/5
Seals of the Pure Rank: 0/5 Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 6%.
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0/3
Healing Light Rank: 0/3
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%.
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0/5
Divine Intellect Rank: 0/5
Increases your total Intellect by 2%.
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0/2
Unyielding Faith Rank: 0/2
Reduces the duration of all Fear and Disorient effects by 15%.
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0/1
Aura Mastery Rank: 0/1
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
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0/5
Illumination Rank: 0/5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to 30% of the base cost of your spell.
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0/2
Improved Lay on Hands Rank: 0/2
Gives the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min.
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0/3
Improved Concentration Aura Rank: 0/3
Increases the effect of your Concentration Aura by an additional 5% and while Concentration Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%. The duration reduction does not stack with any other effects.
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0/2
Improved Blessing of Wisdom Rank: 0/2
Increases the effect of your Blessing of Wisdom spell by 10%.
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0/2
Blessed Hands Rank: 0/2
Reduces the mana cost of hand of Freedom, Hand of Sacrifice and hand of Salvation by 15%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice y an additional 5%.
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0/2
Pure of Heart Rank: 0/2
Reduces the duration of Curse, Disease and Poison effects by 25%.
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0/1
Divine Favor Rank: 0/1
2% of base mana Instant cast2 min cooldown When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
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0/3
Sanctified Light Rank: 0/3
Increases the critical effect chance of your Holy Light and Holy Shock spells by 2%.
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0/2
Purifying Power Rank: 0/2
Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and increases the critical strike chance of your Exorcism and Holy Wrath spells by 17%.
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0/5
Holy Power Rank: 0/5
Increases the critical damage of your Holy spells by 20%.
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0/3
Light's Grace Rank: 0/3
Gives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec. Also passively increases the duration of Divine Shield and Divine Protection by 2 seconds.
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0/1
Holy Shock Rank: 0/1
Enemy: 20 yd range 14% of base manaFriendly: 40 yd range Instant cast6 sec cooldown Blasts the target with Holy energy, causing 1296 to 1402 Holy damage to an enemy, or 2401 to 2599 healing to an ally.
Talent Has Trainable Ranks
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0/3
Blessed Life Rank: 0/3
All attacks against you have a 4% chance to cause half damage.
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0/3
Sacred Cleansing Rank: 0/3
Your Cleanse spell has a 10% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
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0/5
Holy Guidance Rank: 0/5
Increases your healing spell power by 2% of your total Intellect.
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0/1
Divine Illumination Rank: 0/1
Instant3 min cooldown Reduces the mana cost of all spells by 50% for 15 sec.
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0/5
Judgements of the Pure Rank: 0/5
Increases the Damage done by your Seal spells by 10% and your Judgement spells by 5%. Also your Judgement spells increase your haste by 1% for 1 min.
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0/2
Infusion of Light Rank: 0/2
Your Holy Shock critical hits reduce the cast time of your next Flash of Light spell by 0.75 sec or increase the critical strike chance of your next Holy Light by 10%. In addition causes your Flash of Light to heal targets with Sacred Shield for an additional 50% over 12 sec.
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0/2
Enlightened Judgements Rank: 0/2
Increases the range of your Judgement of Light and Judgement of Wisdom spells by 15 yards and increases your chance to hit with all spells and attacks by 2%.
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0/1
Beacon of Light Rank: 0/1
26% of base mana40 yd range Instant Cast The target becomes a Beacon of Light to all party and raid members within a 60 yard radius. Any heals you cast on party and raid members will also heal the Beacon for 25% of the amount healed. Only one target can be Beacon of Light at a time. Lasts 1 min.
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0points
0/5
Divinity Rank: 0/5 Increases all healing done by your holy spells and all holy healing effects on you by 1%.
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0/5
Divine Strength Rank: 0/5 Increases your total Strength by 3%.
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0/3
Stoicism Rank: 0/3
Reduces the duration of all Stun effects by an additional 10% and reduces the chance your Paladin helpful spells and damage over time effects will be dispelled by an additional 10%.
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0/2
Guardian's Favor Rank: 0/2
Reduces the cooldown of your Hand of Protection by 60 sec and increases the duration of your Hand of Freedom by 2 sec.
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0/5
Anticipation Rank: 0/5
Increases your chance to dodge by 1%.
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0/1
Divine Sacrifice Rank: 0/1
Instant30% off all damage taken by party members within 30 yards is redirected to the paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.
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0/3
Improved Righteous Fury Rank: 0/3
While Righteous Fury is active, all damage taken is reduced by 2%.
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0/5
Toughness Rank: 0/5
Increases your armor value from items by 2% and increases threat generated from all skills by 2%.
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0/2
Divine Guardian Rank: 0/2
When Divine Sacrifice is activated, your party and raid members within 30 yards take 10% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 50% and the amount absorbed by 20%.
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0/2
Improved Hammer of Justice Rank: 0/2
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
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0/3
Improved Devotion Aura Rank: 0/3
Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by Devotion Aura by 1%.
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0/1
Blessing of Sanctuary Rank: 0/1
5% of base mana30 yd range Instant cast
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strenght and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of the maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
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0/5
Reckoning Rank: 0/5
Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
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0/2
Sacred Duty Rank: 0/2
Increases your total Stamina by 2%, reduces the cooldown of your Divine Shield spell by 30 sec.
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0/3
One-Handed Weapon Specialization Rank: 0/3
Increases all damage you deal when a one-handed melee weapon is equipped by 1%.
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0/2
Spiritual Attunement Rank: 0/2
A passive ability that gives you mana when healed by other friendly target spells. The amount of mana gained is equal to 5% of the amount healed.
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0/1
Holy Shield Rank: 0/1
7% of base mana Instant cast8 sec cooldown Requires Shields
Increases chance to block by 30% for 10 sec and deals 211 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.
Talent Has Trainable Ranks
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0/3
Ardent Defender Rank: 0/3
Damage taken that takes you below 35% health, is reduced by 7%. In addition, attacks that would otherwise kill you have a 33% chance to heal you by up to 10% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2min.
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0/3
Redoubt Rank: 0/3
Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
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0/3
Combat Expertise Rank: 0/3
Increases your expertise by 1, total Stamina and chance to critically hit by 1%.
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0/3
Touched by the Light Rank: 0/3
Increases your spell power by an amount equal to 5% of your Strength and increases the amount healed by your critical heals by 10%.
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0/1
Avenger's Shield Rank: 0/1
20% of base mana30 yd range Instant Cast30 sec cooldown Hurls a holy shield at the enemy, dealing 376 to 450 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
Talent Has Trainable Ranks
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0/2
Guarded by the Light Rank: 0/2
Reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of Divine Plea when you hit an enemy. In addition , your Divine Plea spell is 50% less likely to be dispelled.
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0/3
Shield of the Templar Rank: 0/3
Reduces all damage taken by 1% and grants your Avengers Shield a 33% chance to silence your targets for 3 sec.
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0/2
Judgements of the Just Rank: 0/2
Reduces the cooldown of your Hammer of Justice by 5 sec, increases the duration of your Seal of Justce effect by 0.5 sec and your Judgement spells also reduce the melee attack speed of the target by 10%.
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0/1
Hammer of the Righteous Rank: 0/1
4% of base manaMelee Range Instant Cast6 sec cooldown Requires One-Handed Melee Weapon Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
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0points
0/5
Deflection Rank: 0/5 Increases your Parry chance by 1%.
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0/5
Benediction Rank: 0/5 Reduces the mana cost of all instant cast spells by 2%.
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0/2
Improved Judgements Rank: 0/2
Decreases the cooldown of your Judgement spells by 1 sec.
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0/3
Heart of the Crusader Rank: 0/3
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1%.
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0/2
Improved Blessing of Might Rank: 0/2
Increases the attack power bonus of your Blessing of Might by 12%.
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0/2
Vindication Rank: 0/2
Gives the Paladin's damaging attacks a chance to reduce the target's attackpower by 23 for 10 sec.
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0/5
Conviction Rank: 0/5
Increases your chance to get a critical strike with all spells and attacks by 1%.
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0/1
Seal of Command Rank: 0/1
10% of base mana Instant cast All meelee auto attacks deal 62 to 64 additional Holy damage to the target and up to 2 additional targets. Lasts 30 min.
Unleasing this Seal's energy will judge an enemy, instantly causing 145 to 146 Holy damage.
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0/2
Pursuit of Justice Rank: 0/2
Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
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0/2
Eye for an Eye Rank: 0/2
All criticals against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
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0/3
Sanctified Seals Rank: 0/3
Increases your chance to critically hit with all spells and attacks by 1% and increases the damage caused by Exorcism and Crusader Strike by 5%.
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0/3
Crusade Rank: 0/3
Increases all Holy and Physical damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.
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0/3
Two-Handed Weapon Specialization Rank: 0/3
Increases the damage you deal with two-handed melee weapons by 1%.
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0/1
Sanctified Retribution Rank: 0/1
Increases the damage done by your Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.
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0/3
Vengeance Rank: 0/3
Gives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell or ability. This effect stacks up to 3 times.
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0/2
Divine Purpose Rank: 0/2
Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.
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0/2
The Art of War Rank: 0/2
Increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 5% and when one of those abilities or your normal attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by 0.75 sec.
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0/1
Repentance Rank: 0/1
7% of base mana20 yd range Instant cast1 min cooldown Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. and removing the effect of Righteous Vengance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
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0/3
Judgements of the Wise Rank: 0/3
Your Judgement spells have a 33% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.
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0/3
Fanaticism Rank: 0/3
Increases the critical strike chance of all Judgements capable of a critical hit by 6% and reduces threat caused by all actions by 10% except when under the effects of Righteous Fury.
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0/2
Sanctified Wrath Rank: 0/2
Increases the critical strike chance of Hammer of Wrath by 25%, reduces the cooldown of Avenging Wrath by 30 secs and while affected by Avenging Wrath 25% of all damage caused bypasses damage reduction effects.
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0/3
Swift Retribution Rank: 0/3
Your Auras also increases casting, ranged and melee attack speeds by 1%.
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0/1
Crusader Strike Rank: 0/1
4% of base manaMelee Range Instant cast6 sec cooldown Requires Melee Weapon
An instant strike that causes 75% weapon damage.
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0/5
Sheath of Light Rank: 0/5
Increases your bonus spell healing by an amount equal to 4% of your attack power and your critical healing spells heal the target for 5% of the healed amount over 12 seconds.
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0/3
Righteous Vengeance Rank: 0/3
When your Judgement, Cruader Strike and Divine Storm spells deal a critical strike, your target will take 10% additional damage over 8 sec.
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0/1
Divine Storm Rank: 0/1
10% of base manaMelee Range Instant cast10 sec cooldown Requires Melee Weapon
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totalling 25% of the damage caused.
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0points
0/5
Unbreakable Will Rank: 0/5 Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6%.
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0/5
Twin Disciplines Rank: 0/5 Increases the damage done by your holy spells by 1%.
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0/3
Silent Resolve Rank: 0/3
Reduces the threat generated by your Holy and Discipline spells by 7% and reduces the chance your Priest helpful spells and damage over time effects will be dispelled by 10%.
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0/3
Improved Inner Fire Rank: 0/3
Increases the effect of your Inner Fire spell by 15%, and increases the total number of charges by 4.
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0/2
Improved Power Word: Fortitude Rank: 0/2
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%. and increases your total stamina by 2%.
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0/2
Martyrdom Rank: 0/2
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 10%.
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0/3
Meditation Rank: 0/3
Allows 10% of your Mana regeneration to continue while casting.
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0/1
Inner Focus Rank: 0/1
Instant3 min cooldown When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
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0/3
Improved Power Word: Shield Rank: 0/3
Increases the damage absorbed by your Power Word: Shield by 5%.
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0/3
Absolution Rank: 0/3
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 10%.
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0/3
Mental Agility Rank: 0/3
Reduces the mana cost of your instant cast spells by 4%.
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0/2
Improved Mana Burn Rank: 0/2
Reduces the casting time of your Mana Burn spell by 0.5 sec.
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0/2
Reflective Shield Rank: 0/2
Causes 22% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
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0/5
Mental Strength Rank: 0/5
Increases your total Intellect by 3%.
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0/1
Soul Warding Rank: 0/1
Reduces the cooldown of your Power Word: Shield ability by 4 sec. and reduces the mana cost of your Power Word: Shield by 15%.
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0/2
Focused Power Rank: 0/2
Increases damage and healing done by your Holy and Shadow spells by 1%. In addition, your Mass Dispel cast time is reduced by 0.5 sec.
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0/3
Enlightenment Rank: 0/3
Increases your total Spirit by 2% and increases your spell haste by 2%.
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0/3
Focused Will Rank: 0/3
Increases your spell critical effect chance by 1%, and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 1% and increasing healing effects on you by 1%. Stacks up to 3 times. Lasts 8 sec.
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0/1
Power Infusion Rank: 0/1
12% of base mana30 yd range Instant cast2 min cooldown Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
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0/3
Improved Flash Heal Rank: 0/3
Reduces the mana cost of your Flash Heal by 5%, and increases the critical effect chance of your Flash Heal by 4% on friendly targets at or below 50% health.
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0/2
Renewed Hope Rank: 0/2
Increases the critical effect chance of your Flash Heal, Greater Heal and Penance (Heal) spells by 2% on targets afflicted by the Weakened Soul effect. and you have a 50% chance to reduce all damage taken by 3% fpr 1 min to all friendly party and raid targets when you cast Power Word: Shield. This effect has a 15 sec cooldown.
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0/3
Rapture Rank: 0/3
When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 sec.
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0/2
Aspiration Rank: 0/2
Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10%.
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0/3
Divine Aegis Rank: 0/3
Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
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0/1
Pain Suppression Rank: 0/1
6% of base mana40 yd range Instant cast3 min cooldown Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
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0/2
Grace Rank: 0/2
Your Flash Heal, Greater Heal, and Penance spells have a 50% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace only can be active on one target at a time.
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0/5
Borrowed Time Rank: 0/5
Grants 5% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8% of your spell power.
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0/1
Penance Rank: 0/1
Enemy: 30 yd range 12% of base manaFriendly: 40 yd range Channeled10 sec cooldown Launches a volley of holy light at the target, causing 288 Holy damage to an enemy, or 1484 to 1676 healing to an ally every 1 sec for 2 sec.
Talent Has Trainable Ranks
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0points
0/2
Healing Focus Rank: 0/2 Reduces the pushback suffered from damaging attacks while casting any Priest healing spell by 35%.
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0/3
Improved Renew Rank: 0/3 Increases the amount healed by your Renew spell by 5%.
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0/5
Holy Specialization Rank: 0/5 Increases the critical strike damage bonus of your Holy spells by 20%.
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0/5
Spell Warding Rank: 0/5
Reduces all spell damage taken by 2%.
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0/5
Divine Fury Rank: 0/5
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
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0/1
Desperate Prayer Rank: 0/1
16% of base mana Instant cast2 min cooldown Instantly heals the caster for 3716 to 4384.
Talent Has Trainable Ranks
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0/3
Blessed Recovery Rank: 0/3
After being struck by a melee or ranged critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
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0/3
Inspiration Rank: 0/3
Reduces your target's physical damage taken 3% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
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0/2
Holy Reach Rank: 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova, Divine Hymm and Circle of Healing spells by 10%.
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0/3
Improved Healing Rank: 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Divine Hymn and Penance spells by 5%.
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0/5
Searing Light Rank: 0/5
Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4%.
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0/2
Healing Prayers Rank: 0/2
Reduces the Mana cost of your Prayer of Healing and Prayer of Mending spells by 10%.
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0/1
Spirit of Redemption Rank: 0/1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form, the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
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0/5
Spiritual Guidance Rank: 0/5
Increases spell power by 5% of your total Spirit.
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0/2
Surge of Light Rank: 0/2
Your spell criticals have a 25% chance to cause your next Smite or Flash Heal spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts 10 sec.
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0/5
Spiritual Healing Rank: 0/5
Increases the amount healed by your healing spells by 2%.
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0/3
Holy Concentration Rank: 0/3
Your mana regeneration from spirit is increased by 16% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Empowered Renew
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0/1
Lightwell Rank: 0/1
13% of base mana40 yd range 0.5 sec cast3 min cooldown Creates a Holy Lightwell. Friendly players can click the Lightwell to restore 4620 health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 10 charges.
Talent Has Trainable Ranks
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0/3
Blessed Resilience Rank: 0/3
Increases the effectiveness of your Holy healing spellsby 1% and critical hits made against you have a 20% chance to increase your resillience rating by 0.5 per level for 6 sec.
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0/2
Body and Soul Rank: 0/2
When you cast Power Word: Shield, you increase the target's moovement speed by 30% for 4sec. and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
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0/5
Empowered Healing Rank: 0/5
Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain an additional 4% of your bonus healing effects.
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0/3
Serendipity Rank: 0/3
When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4%. Stacks up 3 times. Lasts 20 sec.
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0/3
Empowered Renew Rank: 0/3
Your Renew spell gains an additional 5% of your bonus healing effects, and your Renew will instantly heal the target for 5% of the total preiodic effect.
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0/1
Circle of Healing Rank: 0/1
16% of base mana40 yd range Instant cast6 sec cooldown Heals up to 5 friendly party or raid members within 15 yards of the target for 684 to 756. Circle of Healing shares cooldwon with Wild Growth.
Talent Has Trainable Ranks
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0/3
Test of Faith Rank: 0/3
Increases healing by 4% on friendly targets at or below 50% health.
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0/5
Divine Providence Rank: 0/5
Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 2%, and reduces the cooldown of your Prayer of Mending by 6%.
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0/1
Guardian Spirit Rank: 0/1
4% of base mana40 yd range Instant cast3 min cooldown Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec.
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0points
0/3
Spirit Tap Rank: 0/3 Gives you a 33% chance to gain a 30% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your Mana will regenerate at a 85% rate while casting. Lasts 15 sec.
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0/2
Improved Spirit Tap Rank: 0/2 Your Mind Blast and Shadow Word: Death critical strikes increase your total Spirit by 5%. For the duration, your mana will regenerate at a 17% rate while casting. Lasts 8 sec.
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0/5
Darkness Rank: 0/5 Increases your Shadow spell damage by 2%.
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0/3
Shadow Affinity Rank: 0/3
Reduces the threat generated by your Shadow spells by 8% and you receive 5% of your base mana when your shadow Word: Pain or Vampiric Touch spells are dispelled.
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0/2
Improved Shadow Word: Pain Rank: 0/2
Increases the damage of your Shadow Word: Pain spell by 3%.
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0/3
Shadow Focus Rank: 0/3
Increases your chance to hit with your Shadow spells by 1%, and reduces the mana cost of your Shadow spells by 2%.
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0/2
Improved Psychic Scream Rank: 0/2
Reduces the cooldown of your Psychic Scream spell by 2 sec.
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0/5
Improved Mind Blast Rank: 0/5
Reduces the cooldown of your Mind Blast spell by 0.5 sec., and while in Shadowform your Mind Blast also has a 20% chance to rduce all healing done by 50%.
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0/1
Mind Flay Rank: 0/1
7% of base mana30 yd range Channeled
Assault the target's mind with Shadow energy, causing 588 Shadow damage over 3 sec and slowing the target to 50% of their movement speed.
Talent Has Trainable Ranks
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0/2
Veiled Shadows Rank: 0/2
Decreases the cooldown of your Fade ability by 3 sec, and reduces the cooldown of your Shadowfiend ability by 1 minute.
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0/2
Shadow Reach Rank: 0/2
Increases the range of your offensive Priest Shadow spells by 10%.
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0/3
Shadow Weaving Rank: 0/3
Your damaging Priest Shadow spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec. Stacks up to 5 times.
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0/1
Silence Rank: 0/1
225 Mana30 yd range Instant cast45 sec cooldown Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted by 3 sec.
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0/1
Vampiric Embrace Rank: 0/1
Instant cast Fills you withthe embrace of Shadow energy, causing you to be healed for 15% and any other party members to be healed for 3% of any single target Priest Shadow damage you deal for 30 min.
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0/2
Improved Vampiric Embrace Rank: 0/2
Increases the percentage healed by Vampiric Embrace by an additional 33%.
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0/3
Focused Mind Rank: 0/3
Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 5%.
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0/2
Mind Melt Rank: 0/2
Increases the critical strike chance of your Mind Blast, Mind Flay, and Mind Sear spells by 2%, and increases the periodic critical strike chance of your vampiric Touch, Devouring Plague and Shadow Word: Pain by 3%.
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0/3
Improved Devouring Plague Rank: 0/3
Increases the periodic damage done by your Devouring Plague by 5%, and when you cast Devouring Plague you instantly deal damage equal to 7% of its total periodic effect.
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0/1
Shadowform Rank: 0/1
10% of base mana Instant cast1.5 sec cooldown Assume a Shadowform, increasing your Shadow damage by 15% and reducing all threat generated by 30%. However, you may not cast Healing spells while in this form. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 100% increased damage and grants Devouring Plague and Vampiric Touch teh ability to benefit from haste.
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0/5
Shadow Power Rank: 0/5
Increases the critical strike damage bonus of your Mind Blast, Mind Flay and Shadow Word: Death spells by 20%.
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0/2
Improved Shadowform Rank: 0/2
You take 5% reduced damage while in Shadowform. Your Fade ability now has a 50% chance to remove all movement impairing effects when used while in Shadowform, and reduces casting or channeling time lost when damaged by 35% when casting any Shadow spell while in Shadowform.
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0/3
Misery Rank: 0/3
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1% lasting 24 sec, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5% of your spell power.
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0/1
Psychic Horror Rank: 0/1
13% of base mana30 yd range120 sec cooldown Instant
You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
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0/1
Vampiric Touch Rank: 0/1
13% of base mana30 yd range 1.5 sec cast
Causes 850 Shadow damage over 15 sec to your target and causes up to 10 party or raid members to gain 1% of their maximum mana per 5 sec when you deal damage from Mind Blast. In addition if Vampiric Touch is dispelled it will cause 1360 damage to the afflicted target.
Talent Has Trainable Ranks
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0/3
Pain and Suffering Rank: 0/3
Your Mind Flay has a 33% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 10%.
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0/5
Twisted Faith Rank: 0/5
Increases your spell power by 4% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 2% if your target is afflicted by your Shadow Word: Pain.
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0/1
Dispersion Rank: 0/1
Instant2 min cooldown You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all nare and movement imparing effects when cast, and makes you immune to them while dispersed.
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0points
0/3
Improved Eviscerate Rank: 0/3 Increases the damage done by your Eviscerate ability by 7%.
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0/2
Remorseless Attacks Rank: 0/2 After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Hemorrhage, Ambush, or Ghostly Strike. Lasts 20 sec.
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0/5
Malice Rank: 0/5 Increases your meele and ranged critical strike chance by 1%.
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0/3
Ruthlessness Rank: 0/3
Gives your Rogue melee finishing moves a 20% chance to add a combo point to your target.
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0/2
Blood Spatter Rank: 0/2
Increases the damage caused by your Garrote and Rupture abilities by 15%.
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0/3
Puncturing Wounds Rank: 0/3
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
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0/1
Vigor Rank: 0/1
Increases your maximum Energy by 10.
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0/2
Improved Expose Armor Rank: 0/2
Reduces the energy cost of your Expose Armor ability by 5.
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0/5
Lethality Rank: 0/5
Increases the critical strike damage bonus of all combo point-generating Rogue abilities that do not require stealth by 6%.
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0/3
Vile Poisons Rank: 0/3
Increases the damage dealt by your poisons and Envenom ability by 7% and gives your poisons an additional 10% chance to resist dispel effects.
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0/5
Improved Poisons Rank: 0/5
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
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0/3
Fleet Footed Rank: 0/3
Reduces the duration of all movement impairing effects by 10% and increases your movement speed by 5%. This does not stack with other movement speed increasing effects.
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0/1
Cold Blood Rank: 0/1
Instant3 min cooldown When activated, increases the critical strike chance of your next offensive ability by 100%.
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0/3
Improved Kidney Shot Rank: 0/3
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
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0/2
Quick Recovery Rank: 0/2
All healing effects on you are increased by 5%. This effect does not stack with other similar effects. In addition, your finishing moves cost 40% less Energy when they fail to hit.
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0/5
Seal Fate Rank: 0/5
Your critical strikes from Rogue abilities that add combo points have a 20% chance to add an additional combo point.
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0/2
Murder Rank: 0/2
Increases all physical and nature damage caused by 1%
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0/2
Deadly Brew Rank: 0/2
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
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0/1
Overkill Rank: 0/1
While stealthed and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
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0/3
Deadened Nerves Rank: 0/3
Reduces all damage taken by 1%.
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0/3
Focused Attacks Rank: 0/3
Your melee critical strikes have a 33% chance to give you 2 energy.
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0/3
Find Weakness Rank: 0/3
Offensive ability damage increased by 2%.
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0/3
Master Poisoner Rank: 0/3
Increases the critical chance of all attacks made against any target you have poisoned by 1% and reduces the duration of all Poison effects applied to you by 17%. and gives Envenom a 33% chance to not consume Deadly Poison.
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0/1
Mutilate Rank: 0/1
60 EnergyMelee range Instant
Requires Daggers
Instantly attacks with both weapons for 100% weapon damage plus an additional 44 with each weapon. Damage is increased by 30% against Poisoned targets. Awards 2 combo points.
Talent Has Trainable Ranks
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0/3
Turn the Tables Rank: 0/3
Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.
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0/5
Cut to the Chase Rank: 0/5
Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
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0/1
Hunger For Blood Rank: 0/1
15 Energy30 yd range Instant Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
This ability is usable while shapeshifted.
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0points
0/3
Improved Gouge Rank: 0/3 Increases the effect duration of your Gouge ability by 0.5 sec.
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0/2
Improved Sinister Strike Rank: 0/2 Reduces the Energy cost of your Sinister Strike ability by 3.
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0/5
Dual Wield Specialization Rank: 0/5 Increases the damage done by your offhand weapon by 10%.
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0/2
Improved Slice and Dice Rank: 0/2
Increases the duration of your Slice and Dice ability by 25%.
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0/3
Deflection Rank: 0/3
Increases your Parry chance by 1%.
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0/5
Precision Rank: 0/5
Increases your chance to hit with all spells and attacks by 1%.
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0/2
Endurance Rank: 0/2
Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
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0/1
Riposte Rank: 0/1
10 EnergyMelee range Instant6 sec cooldown A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
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0/5
Close Quarters Combat Rank: 0/5
Increases your chance to get a critical strike with Daggers and Fist Weapons by 2%.
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0/2
Improved Kick Rank: 0/2
Gives your Kick ability a 50% chance to silence the target for 2 sec.
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0/2
Improved Sprint Rank: 0/2
Gives a 50% chance to remove all movement imparing effects when you activate your Sprint ability.
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0/3
Lightning Reflexes Rank: 0/3
Increases your Dodge chance by 1% and gives you 1% meele haste.
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0/5
Aggression Rank: 0/5
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
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0/5
Mace Specialization Rank: 0/5
Your attacks with maces ignore up to 3% of your opponents armor.
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0/1
Blade Flurry Rank: 0/1
25 Energy Instant2 min cooldown Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec. This ability is usable while shapeshifted.
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0/5
Sword Specialization Rank: 0/5
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your One-Handed Sword or One-Handed Axe.
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0/2
Weapon Expertise Rank: 0/2
Increases your expertise by 2.
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0/2
Blade Twisting Rank: 0/2
Increases the damage dealt by Sinister Strike and Backstab by 5% and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
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0/3
Vitality Rank: 0/3
Increases your Energy regeneration rate by 8%.
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0/1
Adrenaline Rush Rank: 0/1
Instant3 min cooldown Increases your Energy regeneration rate by 100% for 15 sec. This ability is usable while shapeshifted.
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0/2
Nerves of Steel Rank: 0/2
Reduces the damage taken while affected by Stun and Fear effects by 3%.
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0/2
Throwing Specialization Rank: 0/2
Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw and Fan of Knives abilities a 50% chance to interrupt the target for 3 sec.
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0/5
Combat Potency Rank: 0/5
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
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0/2
Unfair Advantage Rank: 0/2
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
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0/1
Surprise Attacks Rank: 0/1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
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0/2
Savage Combat Rank: 0/2
Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
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0/5
Prey on the Weak Rank: 0/5
Your critical strike damage is increased by 2% when the target has less health than you (as a percentage of total health).
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0/1
Killing Spree Rank: 0/1
10 yd range Instant2 min cooldown Requires Melee Weapon Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
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0points
0/5
Relentless Strikes Rank: 0/5 Your finishing moves have a 4% chance per combo point to restore 25 energy.
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0/5
Master of Deception Rank: 0/5 Reduces the chance enemies have to detect you while in Stealth mode.
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0/2
Opportunity Rank: 0/2 Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10%.
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0/2
Sleight of Hand Rank: 0/2
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
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0/2
Dirty Tricks Rank: 0/2
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
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0/3
Camouflage Rank: 0/3
Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
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0/2
Elusiveness Rank: 0/2
Reduces the cooldown of your Vanish and Blind abilities by 30 sec. and your Cloak of Shadows ability by 15 sec.
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0/1
Ghostly Strike Rank: 0/1
40 EnergyMelee range Instant20 sec cooldown Requires Melee Weapon A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
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0/3
Serrated Blades Rank: 0/3
Causes your attacks to ignore 2% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
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0/3
Setup Rank: 0/3
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
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0/3
Initiative Rank: 0/3
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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0/2
Improved Ambush Rank: 0/2
Increases the critical strike chance of your Ambush ability by 25%.
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0/2
Heightened Senses Rank: 0/2
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
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0/1
Preparation Rank: 0/1
Instant8 min cooldown When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities. This ability is usable while shapeshifted.
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0/2
Dirty Deeds Rank: 0/2
Reduces the Energy Cost of your Cheap Shot and Garrote abilities by 10. Additionally, your Rogue specials cause 10% more damage against targets below 35% health.
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0/1
Hemorrhage Rank: 0/1
35 Energy Instant Requires Melee Weapon An instant strike that deals 100% weapon damage (145% if a dagger is equipped) (80% if a two-hander is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
Talent Has Trainable Ranks
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0/3
Master of Subtlety Rank: 0/3
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
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0/5
Deadliness Rank: 0/5
Increases your Attack Power by 2%.
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0/3
Enveloping Shadows Rank: 0/3
Reduces the damage taken by area of effect attacks by 10%.
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0/1
Premeditation Rank: 0/1
30 yd range Instant20 sec cooldown Requires Stealth When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. This ability is usable while shapeshifted.
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0/3
Cheat Death Rank: 0/3
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
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0/5
Sinister Calling Rank: 0/5
Increases your total Agility by 2% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
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0/2
Waylay Rank: 0/2
Your Ambush critical hits have a 50% chance to unbalance a target reducing the target's melee and ranged attack speed by 20%, movement speed by 50% for 8 sec.
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0/3
Honor Among Thieves Rank: 0/3
When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
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0/1
Shadowstep Rank: 0/1
10 Energy25 yd range Instant30 sec cooldown Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next Rogue ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec. This ability is usable while shapeshifted.
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0/2
Filthy Tricks Rank: 0/2
Reduces the cooldown by 5 sec and the energy cost by 5 of your Tricks of the Tradel, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
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0/5
Slaughter from the Shadows Rank: 0/5
Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all physical and nature damage done by 1%.
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0/1
Shadow Dance Rank: 0/1
Instant1 min cooldown Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
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0points
0/5
Convection Rank: 0/5 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst and Wind Shear spells by 2%.
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0/5
Concussion Rank: 0/5 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.
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0/3
Call of Flame Rank: 0/3
Increases the damage done by your Fire Totems and Fire Nova by 5%, and damage done by your Lava Burst spell by 2%.
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0/3
Elemental Warding Rank: 0/3
Reduces all damage taken by 1%.
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0/3
Elemental Devastation Rank: 0/3
Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
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0/5
Reverberation Rank: 0/5
Reduces the cooldown of your Shock spells and Wind Shear by 0.2 sec.
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0/1
Elemental Focus Rank: 0/1
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 20%.
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0/5
Elemental Fury Rank: 0/5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature shaman spells by 20%.
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0/2
Improved Fire Nova Totem Rank: 0/2
Increases the damage done by your Fire Nova by 10% and reduces the cooldown by 2 sec.
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0/3
Eye of the Storm Rank: 0/3
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 23%.
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0/2
Elemental Reach Rank: 0/2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova and Lava Burst spells by 3 yards, increases the radius of your Thunderstorm spell by 10% and increases the the range of your Flame Shock by 7 yards.
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0/1
Call of Thunder Rank: 0/1
Increases the critical strike chance of your Lightning Bolt, Chain Lightning and Thunderstorm spells by an additional 5%.
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0/3
Unrelenting Storm Rank: 0/3
Regenerate mana equal to 2% of your Intellect every 5 sec, even while casting. Also increases your spell hit chance by 1%.
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0/3
Elemental Precision Rank: 0/3
Increases your chance to hit with shaman Fire, Frost, and Nature spells by 1% and reduces the threat caused by shaman based Fire, Frost, and Nature spells by 10%.
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0/5
Lightning Mastery Rank: 0/5
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.1 sec.
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0/1
Elemental Mastery Rank: 0/1
Instant3 min cooldown When activated, your next LKightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition you gain 15% spell haste for 15 sec. Elemental Mastery shares cooldown with Nature's Swiftness.
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0/3
Storm, Earth and Fire Rank: 0/3
Reduces the cooldown of your Chain Lightning spell by .75 sec, your Earthbind Totem also has a 33% chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by 20%.
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0/2
Booming Echoes Rank: 0/2
Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 5%.
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0/2
Elemental Oath Rank: 0/2
While clearcasting from Elemental Focus is active you deal 5% more damage with fire nature and frost spells. In addition, party or raid members within 100 yards receive a 3% bonus to their spell critical strike chance.
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0/3
Lightning Overload Rank: 0/3
Gives your Lightning Bolt and Chain Lightning spells a 11% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
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0/3
Astral Shift Rank: 0/3
When stunned, feared or silenced you shift into the Astral Plane reducing all damage taken by 3% for the duration of the stun, fear or silence effect.
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0/1
Totem of Wrath Rank: 0/1
5% of base mana Instant cast Tools: Fire Totem Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the spell power by 50 for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 5 min.
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0/3
Lava Flows Rank: 0/3
Increases the critical strike damage bonus of your Lava Burst spell by an additional 6% and when your Flame Shock is dispelled your spell casting speed is increased by 10% for 6 sec.
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0/5
shamanism Rank: 0/5
Your Lightning Bolt and Chain Lightning spells gain an additional 4% and your Lava Burst gains an additional 5% of your bonus damage effects.
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0/1
Thunderstorm Rank: 0/1
Instant45 sec cooldown You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 566 to 644 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.
Talent Has Trainable Ranks
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0points
0/3
Enhancing Totems Rank: 0/3 Increases the effect of your Strength of Earth and Flametongue Totems by 5%.
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0/2
Earth's Grasp Rank: 0/2 Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10% and reduces the cooldown of both totems by 15%.
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0/5
Ancestral Knowledge Rank: 0/5 Increases your intellect by 2%.
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0/2
Guardian Totems Rank: 0/2
Increases the amount of armor increased by your Stoneskin Totem 10% and reduces the cooldown of your Grounding Totem by 1 sec.
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0/5
Thundering Strikes Rank: 0/5
Improves your chance to get a critical strike with all spells and attacks by 1%.
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0/2
Improved Ghost Wolf Rank: 0/2
Reduces the cast time of your Ghost Wolf spell by 1 sec.
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0/3
Improved Shields Rank: 0/3
Increases the damage done by your Lightning Shield orbs by 5%, increases the amount of mana gained from your Water Shield orbs by 5% and increases the amount of healing done by your Earth Shield orbs by 5%.
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0/3
Elemental Weapons Rank: 0/3
Increases the damage caused by your Windfury Weapon effect by 5% increases the spell damage on your Flametongue Weapon by 10% and increases the bonus healing on your Earthliving Weapon by 33%.
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0/1
Shamanistic Focus Rank: 0/1
Reduces the mana cost of your Shock spells by 45%.
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0/3
Anticipation Rank: 0/3
Increases your chance to dodge by an additional 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
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0/5
Flurry Rank: 0/5
Increases your melee attack speed by 2% for your next 3 swings after dealing a critical strike.
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0/5
Toughness Rank: 0/5
Increases your Stamina by 2%, and reduces the duration of movement slowing effects on you by 6%.
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0/2
Improved Windfury Totem Rank: 0/2
Increases the melee haste granted by your Windfury totem by 2%.
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0/3
Spirit Weapons Rank: 0/3
Increases the damage caused by your Frostbrand Weapon and Windfury Weapon effect by 10%.
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0/3
Mental Dexterity Rank: 0/3
Increases your Attack Power by 33% of your intellect.
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0/3
Unleashed Rage Rank: 0/3
Increases your expertise by 1 and increase all party and raid members attack power by 2% if within 100 yards of the Shaman.
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0/3
Weapon Mastery Rank: 0/3
Increases the damage you deal with all weapons by 1%.
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0/2
Frozen Power Rank: 0/2
Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5% on targets that are affected by your Frostbrand Attack effect, and your Frost Shock has a 50% chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.
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0/3
Dual Wield Specialization Rank: 0/3
Increases your chance to hit while dual wielding by an additional 1%.
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0/1
Dual Wield Rank: 0/1
Allows one-hand and off-hand weapons to be equipped in the off-hand.
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0/1
Stormstrike Rank: 0/1
6% of base manaMelee Range Instant cast8 sec cooldown Requires Melee Weapon Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target from the Shaman are increased by 20%. Lasts 12 sec.
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0/5
Static Shock Rank: 0/5
You have a 2% chance to hit your target with a Lightning Shield Orb charge when you deal damage with melee attacks and abilities, and your Lightning Shield gains 2 additional charges.
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0/1
Lava Lash Rank: 0/1
3% of base manaMelee Range Instant6 sec cooldown You charge your one-handed off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
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0/2
Improved Stormstrike Rank: 0/2
When you Stormstrikeyou have a 50% chance to immediatly grant you 20% of your base mana.
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0/5
Mental Quickness Rank: 0/5
Reduces the mana cost of your instant cast Shaman spells by 2% and increases your spell power by an amount equal to 4% of your attack power.
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0/1
Shamanistic Rage Rank: 0/1
Instant2 min cooldown Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This spell is usable while stunned. Lasts 15 sec.
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0/2
Earthen Power Rank: 0/2
Your Earthbind Totem has a 50% chance to also remove all snare effects from you and nearby friendly targets when it pulses.
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0/5
Maelstrom Weapon Rank: 0/5
When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Chain Heal or Healing Wave Spell by 20%. Stacks up to 5 times. Lasts 30 seconds. This can only be used with shaman weapons.
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0/1
Feral Spirit Rank: 0/1
10% of base mana Instant3 min cooldown Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec. This ability is usable while shapeshifted.
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0points
0/5
Improved Healing Wave Rank: 0/5 Reduces the casting time of your Healing Wave spell by 0.1 sec.
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0/5
Totemic Focus Rank: 0/5 Reduces the Mana cost of your totems by 5%.
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0/2
Improved Reincarnation Rank: 0/2
Reduces the cooldown of your Reincarnation spell by 7 min and increases the amount of health and mana you reincarnate with by an additional 10%.
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0/3
Healing Grace Rank: 0/3
Reduces the threat generated by your Shaman healing spells by 5% and reduces the chance your helpfull Shaman spells and damage over time effects will be dispelled by 10%.
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0/5
Tidal Focus Rank: 0/5
Reduces the Mana cost of your Shaman healing spells by 2%.
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0/3
Improved Water Shield Rank: 0/3
You have a 33% chance to instantly gain mana as if u consumed a Water Shield Orb, when you gain a critical effect from your Healing Wave or Riptide spells, 20% chance when yougain a critical effect from your Lesser Healing Wave spell and a 10% chance when you gain a critical effect from your Chain Heal spell.
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0/3
Healing Focus Rank: 0/3
Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 23%.
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0/1
Tidal Force Rank: 0/1
Instant3 min cooldown Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain heal by 60%. Each critical heal reduces the chance by 20%. Lasts 20 sec.
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0/3
Ancestral Healing Rank: 0/3
Reduces your target's physical damage taken by 3% for 15 sec after getting a critical effect from one of your Shaman healing spells.
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0/3
Restorative Totems Rank: 0/3
Increases the effect of your Mana Spring Totem by 7% and increases the ammount healed by Healing Stream Totem by 15%.
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0/5
Tidal Mastery Rank: 0/5
Increases the critical effect chance of your Shaman healing and lightning spells by 1%.
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0/3
Healing Way Rank: 0/3
Increases the amount healed by your Healing Wave spell and the instant healing of Riptide by 8%.
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0/1
Nature's Swiftness Rank: 0/1
Instant2 min cooldown When activated, your next Shaman Nature spell with a casting time less than 10 sec becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
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0/3
Focused Mind Rank: 0/3
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 10%. This effect does not stack with other similar effects.
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0/5
Purification Rank: 0/5
Increases the effectiveness of your Nature healing spells by 2%.
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0/5
Nature's Guardian Rank: 0/5
Whenever a damaging attack brings you below 30% health, your maximum health is increased by 3% fpr 10 sec. and your threat level towards the attacker is reduced. 30 second cooldown.
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0/1
Mana Tide Totem Rank: 0/1
Instant cast5 min cooldown Tools: Water Totem
Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.
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0/1
Cleanse Spirit Rank: 0/1
6% of base mana40 yd range Instant Cast
Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
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0/2
Blessing of the Eternals Rank: 0/2
Increases the critical effect chance of your spells by 2%, and increases the chance to apply the Earthliving heal over time effect on the target by 40% when they are at or under 35% total health.
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0/2
Improved Chain Heal Rank: 0/2
Increases the amount healed by your Chain Heal spell by 10%.
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0/3
Nature's Blessing Rank: 0/3
Increases your healing by an amount equal to 4% of your Intellect.
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0/3
Ancestral Awakening Rank: 0/3
When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
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0/1
Earth Shield Rank: 0/1
12% of base mana40 yd range Instant Cast
Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Talent Has Trainable Ranks
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0/2
Improved Earth Shield Rank: 0/2
Increases the amount of charges for your Earth Shield by 1, and increases the healing done by your Earth Shield by 5%.
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0/5
Tidal Waves Rank: 0/5
When you cast Chain Heal or Riptide, you have a 20 % chance to lower the cast time of your Healing wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%. In addition, your Healing Wave gains an additional 4% of your bonus healing effects and your Lesser Healing Wave gains an additional 2% of your bonus healing effects.
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0/1
Riptide Rank: 0/1
15% of base mana40 yd range Instant cast6 sec cooldown Heals a friendly target for 639 to 691 and another 500 over 15 sec. Your next Chain heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
Talent Has Trainable Ranks
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0points
0/2
Improved Curse of Agony Rank: 0/2 Increases the damage done by your Curse of Agony by 5%.
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0/3
Suppression Rank: 0/3 Increases your chance to hit with spells by 1%, and reduces the mana cost of your Affliction spells by 2%.
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0/5
Improved Corruption Rank: 0/5 Increases the damage done by your Corruption by 2% and increases the critical strike chance of your Seed of Corruption by 1%.
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0/2
Frailty Rank: 0/2
Increases the amount of attack power reduced by your Curse of Weakness by 10%.
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0/2
Improved Drain Soul Rank: 0/2
Returns 7% of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate 10% less threat.
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0/2
Improved Life Tap Rank: 0/2
Increases the amount of Mana awarded by your Life Tap spell by 10%.
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0/2
Soul Siphon Rank: 0/2
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3% for each Affliction effect on the target, up to a maximum of 9% additional effect.
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0/2
Improved Fear Rank: 0/2
Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15% for 5 sec.
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0/3
Fel Concentration Rank: 0/3
Reduces the pushback suffered from damaging attacks, while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction and Haunt by 23%.
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0/1
Amplify Curse Rank: 0/1
Reduces the global cooldown of your Curses by 0.5 sec. Also increases the dmage done by Curse of Agony by 10%.
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0/2
Grim Reach Rank: 0/2
Increases the range of your Affliction spells by 10%.
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0/2
Nightfall Rank: 0/2
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
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0/3
Empowered Corruption Rank: 0/3
Increases the damage of your Corruption spell by an amount equal to 12% of your spell power.
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0/5
Shadow Embrace Rank: 0/5
Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic affliction damage dealt to the target by you by 1%, and reduces all periodic healing done to the target by 2%. Lasts for 12 sec. Stacks up to 3 times.
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0/1
Siphon Life Rank: 0/1
When you deal damage with your corruption spell, you are instantly healed for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage over time effects is increased by 5%.
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0/1
Curse of Exhaustion Rank: 0/1
5% of base mana30 yd range Instant cast
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
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0/2
Improved Felhunter Rank: 0/2
Your Felhunter regains 4% of its maximum mana each time it hits with its Shadow Bit ability and the cooldown on that ability is reduced by 2 sec. In addition, increases the effect of your Felhunter's Fel Intelligence by 5%.
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0/5
Shadow Mastery Rank: 0/5
Increases the damage dealt or life drained by your Shadow spells by 1%.
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0/3
Eradication Rank: 0/3
When you deal damage with Corruption you have a 6% chance to increase your spell casting speed by 60% for 10 sec.
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0/5
Contagion Rank: 0/5
Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1% and reduces the chance your helpfull Affliction spells and damage over time effects will be dispelled by an additional 6%.
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0/1
Dark Pact Rank: 0/1
30 yd range Instant Drains 305 of your summoned demon's Mana, returning 100% to you.
Talent Has Trainable Ranks
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0/2
Improved Howl of Terror Rank: 0/2
Reduces the casting time of your Howl of Terror spell by 0.8 sec.
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0/3
Malediction Rank: 0/3
Increases your spell damage by 1% and increases the periodic critical strike chance of your corruption and unstable affliction spells by 3%.
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0/3
Death's Embrace Rank: 0/3
Increases the amount drained by your Drain Life by 10% while your health is at or below 20% health, and increases the damage done by your Warlock Shadow spells by 4% when your target is at or below 35% health.
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0/1
Unstable Affliction Rank: 0/1
12% of base mana30 yd range 1.5 sec cast
Shadow energy slowly destroys the target, causing 660 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 990 damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
Talent Has Trainable Ranks
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0/1
Pandemic Rank: 0/1
Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage, and increase the critical strike damage bonus of your Haunt spell by 100%.
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0/5
Everlasting Affliction Rank: 0/5
Your Corruption and Unstable Affliction spells gain an additional 1% of your bonus spell damage and your Drain Life, Drain Soul, Shadow Bolt and Haunt spells have a 20% chance to reset the duration of your Corruption spell on the target.
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0/1
Haunt Rank: 0/1
10% of base mana30 yd range 1.5 sec cast8 sec cooldown You send a ghostly soul into the target, dealing 645 to 753 Shadow damage and increasing all damage done by your Warlock damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.
Talent Has Trainable Ranks
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0points
0/2
Improved Healthstone Rank: 0/2 Increases the amount of Health restored by your Healthstone by 10%.
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0/3
Improved Imp Rank: 0/3 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
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0/3
Demonic Embrace Rank: 0/3 Increases your total Stamina by 1%. Also increases the percentage of damage shared via your Soul Link by an additional 4%.
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0/2
Fel Synergy Rank: 0/2 You have a 50% chance to heal your pet for 15% of the ammount of spell damage done by you.
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0/2
Improved Health Funnel Rank: 0/2
Increases the amount of Health transfered by your Health Funnel spell by 10% and reduces the initial health cost by 10%. In addition, your summoned Demon takes 15% less damage while under the effect of your Health Funnel.
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0/3
Demonic Brutality Rank: 0/3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%, and increases the attack power bonus on your Felguard's Demonic Frenzy effect by 1%.
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0/3
Fel Vitality Rank: 0/3
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 20% and increases your maximum health and mana by 1%.
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0/3
Improved Succubus Rank: 0/3
Reduces the cast time of your Succubus' Seduction by 33%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10%.
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0/1
Soul Link Rank: 0/1
13% of base mana100 yd range Instant cast
When active, 10% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
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0/1
Fel Domination Rank: 0/1
Instant3 min cooldown Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
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0/3
Demonic Aegis Rank: 0/3
Increases the effectiveness of your Demon Armor and Fel Armor spells by 33%.
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0/5
Unholy Power Rank: 0/5
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 4%.
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0/2
Master Summoner Rank: 0/2
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Felguard Summoning spells by 2 sec and the Mana cost by 20%.
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0/1
Mana Feed Rank: 0/1
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 100% of the mana you gain.
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0/2
Master Conjuror Rank: 0/2
Increases the combat ratings gained by your conjured Firestone and Spellstone by 15%.
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0/5
Master Demonologist Rank: 0/5
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 1%, and increases the critical effect chance of your fire spells by 1%.
Voidwalker - Reduces physical damage taken by 2%.
Succubus - Increases your shadow damage by 1%, and increases the critical effect chance of your shadow spells by 1%.
Felhunter - Reduces all spell damage taken by 2%.
Felguard - Increases all damage done by 1%, and reduces all damage taken by 1%.
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0/3
Molten Core Rank: 0/3
Increase the duration of your immolate by 3 sec. and you have a 4% chance to gain the Molten Core effect when your Corruption deals damage. The Molten Core effect empowers your next 3 Incenerate or Soul Fire spell casts within 15 sec.
Incenerate - Increases damage done by 6% and reduces cast time by 10%.
Soul Fire - Increases damage done by 6% and increases critical strike chance by 5%.
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0/3
Demonic Resilience Rank: 0/3
Reduces the chance you'll be critically hit by melee and spells by 1% and reduces all damage your summoned demon takes by 5%.
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0/1
Demonic Empowerment Rank: 0/1
1% of base manaGrants the Warlock's summoned demon Empowerment.
Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20% for 20 sec.
Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement imparing effects from the Succubus.
Felhunter - Dispels all magical effects from the Felhunter.
Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them. Lasts 15 sec.
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0/3
Demonic Knowledge Rank: 0/3
Increases your spell damage by an amount equal to 4% of the total of your active demon's Stamina plus Intellect.
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0/5
Demonic Tactics Rank: 0/5
Increases your critical strike chance by 1% and your summoned demons critical strike chance equal by 2%.
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0/2
Decimation Rank: 0/2
When your Shadowbold, Incenerate or Soul Fire a target that is below 35% health, the cast time of Soul Fire spell is reduced by 20% for 10 sec. Soul Fire cast under the effect of Decimation cost no shard.
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0/3
Improved Demonic Tactics Rank: 0/3
Increases your summoned demon's critical strike chance equal to 10% of your critical strike chance.
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0/1
Summon Felguard Rank: 0/1
14% of base Mana 10 sec cast Reagents: Soul Shard
Summons a Felguard under the command of the Warlock.
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0/3
Nemesis Rank: 0/3
Reduces the cooldown of your Demonic Empowerment, Metamoprhosis and Fel Domination spells by 10%.
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0/5
Demonic Pact Rank: 0/5
Increases your Fire and Shadow spell damage by 1% and your pet's criticals apply the Demonic Pact effect to your party or raid members. Demonic Pact increases spell power by 2% of your Spell Damage for 12 sec. Does not work on Enslaved demons.
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0/1
Metamorphosis Rank: 0/1
Instant
You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.
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0points
0/5
Improved Shadow Bolt Rank: 0/5 Increases the damage done by your Shadow Bolt spell by 2% and your Shadow Bolt has a 20% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
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0/5
Bane Rank: 0/5 Reduces the casting time of your Shadow Bolt, Chaos Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
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0/2
Aftermath Rank: 0/2
Increases the periodic damage done by your Immolate by 3% and your conflagrate has a 50% chance to daze the target for 5 sec.
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0/3
Molten Skin Rank: 0/3
Reduce all damage taken by 1%
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0/3
Cataclysm Rank: 0/3
Reduces the Mana cost of your Destruction spells by 4%.
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0/2
Demonic Power Rank: 0/2
Reduces the cooldown of your Succubus' Lash of Pain spell by 3 sec, and reduces the casting time of your Imp's Firebolt spell by 0.25 sec
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0/1
Shadowburn Rank: 0/1
105 Mana20 yd range Instant cast15 sec cooldown Reagents: Soul Shard
Instantly blasts the target for 91 to 104 Shadow damage. If the target dies within 5 secs of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Talent Has Trainable Ranks
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0/5
Ruin Rank: 0/5
Increases the critical strike damage bonus of your Destruction spells and your Imp's Firebolt spell by 20%.
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0/2
Intensity Rank: 0/2
Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 35%.
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0/2
Destructive Reach Rank: 0/2
Increases the range of your Destruction spells by 10% and reduces threat caused by Destruction spells by 5%.
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0/3
Improved Searing Pain Rank: 0/3
Increases the critical strike chance of your Searing Pain spell by 4%.
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0/3
Backlash Rank: 0/3
Increases your critical strike chance with spells by an additional 1% and gives you a 8% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
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0/3
Improved Immolate Rank: 0/3
Increases the initial damage of your Immolate spell by 10%.
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0/1
Devastation Rank: 0/1
Increases the critical strike chance of your Destruction spells by 5%.
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0/3
Nether Protection Rank: 0/3
After being hit with a spell, you have a 10% chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.
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0/5
Emberstorm Rank: 0/5
Increases the damage done by your Fire spells by 1% and reduces the cast time of your Incinerate spell by 0.05 sec.
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0/1
Conflagrate Rank: 0/1
13% Base Mana30 yd range Instant Cast10 sec cooldown Consumes an Immolate or Shadowflame effect on the target to instantyly deal damage equal to 60% of your Immolate or Shadowflame andcauses an additional 40% damage over 6 sec.
Talent Has Trainable Ranks
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0/3
Soul Leech Rank: 0/3
Gives your Shadow Bolt, Shadowburn, Chaos Bolt, Soul Fire, Incinerate, Searing Pain and Conflagrate spells a 10% chance to return health equal to 20% of the damage caused.
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0/3
Pyroclasm Rank: 0/3
When you critically strike with searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2% for 10 sec.
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0/5
Shadow and Flame Rank: 0/5
Your Shadow Bolt, Shadowburn, Chaos Bolt, Shadowfury and Incinerate spells gain an additional 4% of your bonus spell damage effects.
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0/2
Improved Soul Leech Rank: 0/2
Your Soul Leech effect also restores mana to you and your summoned demon equal to 1% of maximum mana and has a 50% chance to grant up to 10 party or raid members mana equal to 1% of maximum mana per 5 sec. Lasts 15 sec.
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0/3
Backdraft Rank: 0/3
When you cast Conflagrate, the cast time of your next three Destruction spells is reduced by 10%. Lasts 15 sec.
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0/1
Shadowfury Rank: 0/1
5% Base Mana30 yd range Instant cast25 sec cooldown Shadowfury is unleashed, causing 357 to 422 Shadow damage and stunning all enemies within 8 yds for 3 sec.
Talent Has Trainable Ranks
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0/3
Empowered Imp Rank: 0/3
Increases the damage done by your Imp by 10%, and all critical hits done by your Imp have a 33% chance to increase your spell critical hit chance for your next Warlock spell by 100%. This effect lasts 8 sec.
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0/5
Fire and Brimstone Rank: 0/5
Increases the damage done by your Incenerate and Chaos Bolt spells to targets affecte4d by your Immolate by 2% and the critical strike chance of your Conflagrate spell is increased by 5%.
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0/1
Chaos Bolt Rank: 0/1
6% Base Mana30 yd range 2.5 sec cast12 sec cooldown Sends a bolt of chaotic fire at the enemy, dealing 685 to 861 Chaos damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.
Talent Has Trainable Ranks
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0points
0/3
Improved Heroic Strike Rank: 0/3 Reduces the cost of your Heroic Strike ability by 1 rage point.
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0/5
Deflection Rank: 0/5 Increases your Parry chance by 1%.
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0/2
Improved Rend Rank: 0/2 Increases the bleed damage done by your Rend ability by 10%.
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0/2
Improved Charge Rank: 0/2
Increases the amount of rage generated by your Charge ability by 5. Also decreases its cooldown by 2.5 seconds.
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0/3
Iron Will Rank: 0/3
Reduces the duration of all Stun and Charm effects used against you by 7%.
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0/3
Tactical Mastery Rank: 0/3
Greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
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0/2
Improved Overpower Rank: 0/2
Increases the critical strike chance of your Overpower ability by 25%.
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0/1
Anger Management Rank: 0/1
Generates 1 rage per 3 seconds.
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0/2
Impale Rank: 0/2
Increases the critical strike damage bonus of your Warrior abilities by 10%.
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0/3
Deep Wounds Rank: 0/3
Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage over 6 sec.
Increases the damage you deal with two-handed melee weapons by 1%.
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0/3
Taste for Blood Rank: 0/3
Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect can not occur more than once every 6 sec.
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0/5
Poleaxe Specialization Rank: 0/5
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
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0/1
Sweeping Strikes Rank: 0/1
30 Rage30 sec cooldown Requires Battle Stance, Berserker Stance
Your next 5 melee attacks strike an additional nearby opponent.
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0/5
Mace Specialization Rank: 0/5
Your attacks with maces have a 1% chance to stun your target for 3 sec.
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0/5
Sword Specialization Rank: 0/5
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
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0/2
Weapon Mastery Rank: 0/2
Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
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0/3
Improved Hamstring Rank: 0/3
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
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0/2
Trauma Rank: 0/2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 15 sec.
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0/2
Second Wind Rank: 0/2
Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.
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0/1
Mortal Strike Rank: 0/1
30 RageMelee range Instant6 sec cooldown Requires Melee Weapon
A vicious strike that deals 110% weapon damage plus 380 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Talent Has Trainable Ranks
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0/2
Strength of Arms Rank: 0/2
Increases your Strength and Stamina by 1% and your Expertise by 1.
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0/2
Improved Slam Rank: 0/2
Decreases the swing time of your Slam ability by 0.5 sec.
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0/1
Juggernaut Rank: 0/1
Your Charge ability is now usable while in combat. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
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0/3
Improved Mortal Strike Rank: 0/3
Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.3 sec.
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0/2
Unrelenting Assault Rank: 0/2
Reduces the cooldown of your Overpower and Revenge abilities by 0.5 seconds and increases the damage done by both abilities by 10%. In addition, if you strike a player with overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.
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0/3
Sudden Death Rank: 0/3
Your melee critical hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep 3 rage after using Execute.
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0/1
Endless Rage Rank: 0/1
You generate 25% more rage from damage dealt.
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0/2
Blood Frenzy Rank: 0/2
Increases your melee attack speed by 1%. In addition your Rend and Deep Wound abilities also increase all physical damage caused to that target by 2%.
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0/5
Wrecking Crew Rank: 0/5
Your melee critical hits Enrage you, increasing all damage caused by 2% for 12 sec. This effect does not stack with Enrage.
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0/1
Bladestorm Rank: 0/1
25 RageInstant Requires Melee Weapon1.5 min cooldown
Instantly Whirlwind all nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
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0points
0/3
Armored to the Teeth Rank: 0/3 Increases your attack power by 1 for every 108 armor value you have.
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0/2
Booming Voice Rank: 0/2 Increases the area of effect and duration of your Battle Shout, Demoralizing Shout, and Commanding Shout by 25%.
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0/5
Cruelty Rank: 0/5 Increases your chance to get a critical strike with melee weapons by 1%.
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0/5
Improved Demoralizing Shout Rank: 0/5
Increases the melee attack power reduction of your Demoralizing Shout by 8%.
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0/5
Unbridled Wrath Rank: 0/5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
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0/3
Improved Cleave Rank: 0/3
Increases the bonus damage done by your Cleave ability by 40%.
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0/1
Piercing Howl Rank: 0/1
10 Rage Instant Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec. This ability is usable while shapeshifted.
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0/3
Blood Craze Rank: 0/3
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
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0/5
Commanding Presence Rank: 0/5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
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0/5
Dual Wield Specialization Rank: 0/5
Increases the damage done by your offhand weapon by 5%.
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0/2
Improved Execute Rank: 0/2
Reduces the rage cost of your Execute ability by 2.
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0/5
Enrage Rank: 0/5
Gives you a 30% chance to receive a 1% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
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0/3
Precision Rank: 0/3
Increases your chance to hit with melee weapons by 1%.
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0/1
Death Wish Rank: 0/1
10 Rage Instant3 min cooldown When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec. This ability is usable while shapeshifted.
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0/2
Improved Intercept Rank: 0/2
Reduces the cooldown of your Intercept ability by 5 sec.
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0/2
Improved Berserker Rage Rank: 0/2
The Berserker Rage ability will generate 10 rage when used. Increases the duration of Berserker Rage by 2 sec.
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0/5
Flurry Rank: 0/5
Increases your armor penetration by 1% for your next 3 swings after dealing a melee critical strike.
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0/3
Intensify Rage Rank: 0/3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
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0/1
Bloodthirst Rank: 0/1
20 RageMelee range Instant4 sec cooldown Instantly attack the target causing 260 damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
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0/2
Improved Whirlwind Rank: 0/2
Increases the damage of your Whirlwind ability by 10%.
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0/2
Furious Attacks Rank: 0/2
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times.
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0/5
Improved Berserker Stance Rank: 0/5
Increases attack power by 3% and reduces threat caused by 2% while in Berserker Stance.
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0/1
Heroic Fury Rank: 0/1
Instant45 sec cooldown Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
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0/1
Rampage Rank: 0/1
Increases ranged and melee criticalhit chance of all party and raid members within 100 yds by 5%.
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0/3
Bloodsurge Rank: 0/3
Your Heroic Strike, Bloodthirst and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.
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0/5
Unending Fury Rank: 0/5
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 2%.
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0/1
Titan's Grip Rank: 0/1
Allows you to equip two-handed axes, maces and swords in one hand. While you have aTwo-Handed weapon equipped in one hand. All damage done is reduced by 15%.
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0points
0/2
Improved Bloodrage Rank: 0/2 Increases the rage generated by your Bloodrage ability by 25%.
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0/5
Shield Specialization Rank: 0/5 Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 5 rage when a block occurs.
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0/3
Improved Thunder Clap Rank: 0/3 Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 4%.
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0/3
Incite Rank: 0/3
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.
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0/5
Anticipation Rank: 0/5
Increases your Dodge chance by 1%.
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0/1
Last Stand Rank: 0/1
Instant3 min cooldown When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
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0/2
Improved Revenge Rank: 0/2
Increases damage of your Revenge ability 10% and causes your Revenge to strike an additional target for 50% damage.
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0/2
Shield Mastery Rank: 0/2
Increases your block value by 15% and reduces the cooldown of your Shield Block ability by 10 sec.
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0/5
Toughness Rank: 0/5
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
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0/2
Improved Spell Reflection Rank: 0/2
Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
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0/2
Improved Disarm Rank: 0/2
Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
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0/3
Puncture Rank: 0/3
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
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0/2
Improved Disciplines Rank: 0/2
Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30 sec.
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0/1
Concussion Blow Rank: 0/1
15 RageMelee Range Instant30 sec cooldown Requires Melee Weapon
Stuns the opponent for 5 sec and deals 426 damage (based on attack power).
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0/2
Gag Order Rank: 0/2
Gives your Shield Bash and Heroic Throw abilities a 50% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 5%.
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0/5
One-Handed Weapon Specialization Rank: 0/5
Increases physical damage you deal when a one-handed melee weapon is equipped by 2%.
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0/2
Improved Defensive Stance Rank: 0/2
While in Defensive Stance all spell damage is reduced by 3% and when you Block, Parry or Dodge an attack you have a 50% chance to become Enraged, increasing melee damage caused by 5% for 12 sec.
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0/1
Vigilance Rank: 0/1
30 yd range Instant Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
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0/3
Focused Rage Rank: 0/3
Reduces the rage cost of your offensive abilities by 1.
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0/3
Vitality Rank: 0/3
Increases your total Strength and Stamina by 1% and your Expertise by 1.
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0/2
Safeguard Rank: 0/2
Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.
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0/1
Warbringer Rank: 0/1
Your Charge, Intercept and Intervene abilities are now usable while in combat, while shapeshifted and no longer have a stance requirement, but the cooldown on Charge is increased by 5 sec. In addition, your Intervene ability will remove all movement impairing effects.
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0/1
Devastate Rank: 0/1
15 RageMelee Range Instant
Requires Shield
Requires Defensive Stance
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 101 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
Talent Has Trainable Ranks
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0/3
Critical Block Rank: 0/3
Your successful blocks have a 20% chance to block double the normal amount and increases your chance to criticially hit with your Shield Slam ability by an additional 5%.
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0/3
Sword and Board Rank: 0/3
Increases the critical strike chance of your Devastate ability by 5% and when your Devastate or Revenge ability deals damage it has a 10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec.
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0/2
Damage Shield Rank: 0/2
Whenever you take damage from or block a melee attack you cause damage equal to 10% of your block value.
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0/1
Shockwave Rank: 0/1
15 RageMelee Range Instant20 sec cooldown Sends a wave of force in front of the warrior, causing 449 damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
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0points
Points Left:51 Points Spent:0 Level Required:9
D-Balance:
0
D-Feral Combat:
0
D-Restoration:
0
H-Beast Mastery:
0
H-Marksmanship:
0
H-Survival:
0
M-Arcane:
0
M-Fire:
0
M-Frost:
0
P-Holy:
0
P-Prot:
0
P-Retribution:
0
Priest-Discipline:
0
Priest-Holy:
0
Priest-Shadow:
0
R-Assassination:
0
R-Combat:
0
R-Subtlety:
0
S-Elemental:
0
S-Enhancement:
0
S-Restoration:
0
W-Affliction:
0
W-Demonology:
0
W-Destruction:
0
War-Arms:
0
War-Fury:
0
War-Protection:
0
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